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This maybe an old game, but it's very well made.
The onboarding / initiation is well done.
The level select is well designed, shows what is complete and shows a brief of the mission.
Once you  start the mission, there are objectives and a camera panning showing what needs to be done and where to go.  The game seems well balanced for me, fuel is very sparce, which made it a slight challenge. 

i cant play on mobile, buttons are half-way off screen but seems like it would be fun if it was play-able on mobile.

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Hi, after a few hours spent on this, I was near to complete last levels, when I've accidently cliked on that grayed-out button on the upper right in the menù interface and then suddently all level completion status has been resetted (!!??).
Maybe a post-click action confirmation request/warning should be implemented there.

Also to make ship navigation more realistic (and simple), I strongly suggest you to adopt a standard controls schema like this (for QUERTY keyboard):
- [A]/[D] => full left/right thrust only (producing linear moviments);
- [W]/[S] => full front/rear thrust only;
- [Q]/[E] => full left+right / right+left thrusts, producing a clock-wise/counter-clock wise rotation;

Thanks for your work.

This is an awesome game. The physics are really fun to play with and work out, the task system is easy to understand, and the magnet is awesome! Can't wait to finish all the levels! And the atmosphere is great too! (Thanks for having all platforms, even mobile)

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I like this game

Thanks for playing!